![]() ![]() He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game. Grubb's overseeing of the design of the "AD&D Open" at Gen Con in 1982, led to his employment as a game designer at TSR. He also ran his own campaign set in Toril, his own game universe. ![]() Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. We need a cleric.' It was all downhill from there." One turned to me, handed me three six-siders, and said, 'Roll these. "I walked up to a group of players to ask what they were doing. He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg, and the SPI game, Frigate.Īs a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons. Grubb became a wargaming enthusiast during his high school years. His first year of employment involved work with air pollution control devices. He met Kate Novak in high school, and married her in 1983. ![]() Grubb was born in Pittsburgh, Pennsylvania. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006). Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. ![]()
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